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Special Ops #3

Special Ops #3

Special Ops is Multi-Man Publishing’s magazine that provides coverage of MMP’s line of products.  Each issue has multiple articles covering several of MMP’s product lines as well as ASL/ASLSK scenarios.
These are just the magazines, no game is included in the PDF version (only the physical print edition includes the game).

Articles for this issue:
INTERNATIONAL…   [

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Multi-Man Publishing

 
$6.00

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Special Ops #5

Special Ops #5

Special Ops is Multi-Man Publishing’s magazine that provides coverage of MMP’s line of products.  Each issue has multiple articles covering several of MMP’s product lines as well as ASL/ASLSK scenarios.
These are just the magazines, no game is included in the PDF version (only the physical print edition includes the game).

Articles for this issue:
PERHAPS…   [

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]

Multi-Man Publishing

 
$6.00

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Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig beta version

Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions.
Take a band of 6 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly.
Your characters will learn new skills, provided they survive the battle. …   [

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Nordic Weasel Games

 
Pay What You Want

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Blue vs Grey. ACW 1861-65

Blue vs Grey. ACW 1861-65

This album contains basic characters for the skirmish army of the North or the South. While working on the album, I relied on Mercy’s “Rebels and Patriots” rules. Both armies in the album are arranged symmetrically so that both players – North and South – have equal opportunities to complete their units. Of course, figures can be used in the game according to other rules. …   [

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Vyacheslav Batalov

 
$20.00

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Fire & Movement - Issue 12

Fire & Movement – Issue 12

Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine.
F&M was published until 2005 and consists of 150 issues.  It focused…   [

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Past Into Print

 
$5.99

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On Unknown Fields

On Unknown Fields

Scenarios and Fog-of-War Rules for
Battles of the American Civil War
This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles.
What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a schedule of reinforcements. So any scenario should…   [

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Nemo Lionikis

 
$9.99

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Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires: Big Battles from 1850 to 1914

Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours.
The game’s activation system is simple but pushes decisions on players in every round, providing realistic results in reasonable…   [

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Morningstar Productions

 
$5.00

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Midst Battle's Din

Midst Battle’s Din

Morningstar’s Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment.
Midst Battle’s Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles…   [

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Morningstar Productions

 
$5.00

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Freedom and Tyranny ACW (American Civil War) wargame rules

Freedom and Tyranny ACW (American Civil War) wargame rules

Freedom & Tyranny is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods. These make up our ‘Streamlined Play…   [

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AGEMA

 

$15.07

$8.16

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The Momentous Issue of War

The Momentous Issue of War

The Momentous Issue of War is a 8×8 grid-based tabletop game loosely based on the American Civil War, and that takes about an hour to play. The game is easy to learn and has a great amount of tactical depth, high-stakes decisions and dramatic narrative beats for players to enjoy. 
Visually inspired by the traditional Kriegsspiel games, players use blocks to represent units with individual abilities,…   [

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Wicked Wargames

 
$12.57

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From Shako to Coal Scuttle

From Shako to Coal Scuttle

From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first.
Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units and artillery units representing the entire…   [

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Nordic Weasel Games

 
$9.99

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General Purpose Skirmish Rules: Scenarios

General Purpose Skirmish Rules: Scenarios

Scenarios for General Purpose Skirmish Rules also available on Wargame Vault there are games for various settings from Medieval to Post Apocalypse.
Most of the scenarios could easily be transfered into other settings or be used with other rules sets if desired. …   [

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Terry Catton

 
$3.14

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Shootin Iron

Shootin Iron

Shootin Iron
Shootin Iron is a fast playing miniature game designed for quick pick-up games or tournament play.  The complete, yet concise, rules for this game are printed on a single, two sided, sheet of paper designed to be laminated for easy use and reference during play. 

The design goal was to take in all the trappings necessary for a fun and tactical cinematic Wild West…   [

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Dave Bezio’s Grey Area Games

 
$1.00

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BelloLudi Muskets Skirmish game 1700-1865

BelloLudi Muskets Skirmish game 1700-1865

The game is designed as a multiplayer game but will work just as fine with only two players or even solo. The same goes for the number of miniatures involved. It is possible to start with only 20-odd miniatures, but that can easily be expanded. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel…   [

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BelloLudi

 
$11.13

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Charge #01

Charge #01

Issue #1 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society.
November 2003 – Scenarios for First Kernstown, Shepherdstown, and Gettysburg (Lane’s Attack on day 1 versus John Buford), as well as an article on the rifle-musket by noted author Brent Nosworthy, Buford’s Cavalry at Gettysburg by J. D. Petruzzi, and Fences in the Civil War by Doug Kline. …   [

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Johnny Reb Gaming Society

 
$2.99

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Across A Deadly Field – Regimental Rules for Civil War Battles

Across A Deadly Field – Regimental Rules for Civil War Battles

Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade…   [

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Osprey Publishing

 

$39.95

$11.21

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'61-'65 American Civil War Company-Level Rules

’61-’65 American Civil War Company-Level Rules

ONE NATION, TWO FLAGS
‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and – wait to see…   [

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Ganesha Games

 
$8.00

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Fire & Movement - Issue 9

Fire & Movement – Issue 9

Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine. F&M was published until 2005 and consists of 150 issues.  It focused on…   [

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]

Past Into Print

 
$2.49

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Scum of the Earth Points System

Scum of the Earth Points System

Whether you need some unruly cossacks to repel Napoleon, some spirited militia to win American independence or Prussians to storm Sedan, we got you covered.
This mini expansion provides a full points system for Scum of the Earth, covering all unit types and every trait and character type.
Whether you want to play pick-up games or just need a guideline for a scenario, you’ll find this expansion…   [

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Nordic Weasel Games

 
$0.99

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Charge #07

Charge #07

Issue #7 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society
May 2005 – Scenarios for Savannah, Iuka, and Harpers Ferry. Low cost model trees. Showing the Colors. Painting guide to Confederate gray uniforms. Uniforms of the Iron Brigade. Figure Conversions – Adding Havelocks. Regimental Skirmishers in JR3. Paper templates for 15mm stone and wooden houses. 6mm ACW gaming. …   [

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Johnny Reb Gaming Society

 
$2.99

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The Coming Thunder

The Coming Thunder

The Coming Thunder – Now on Sale until Christmas
This is a scenario book covering historical skirmishes from June to December of 1861 during the American Civil War. All of these occur in a relatively small area of northern Virginia involving many of the same units.
There are 17 scenarios plus a campaign background to use with the campaign generator that comes with the…   [

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Chris Stoesen

 
$8.00

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BelloLudi rules 1700-1900

BelloLudi rules 1700-1900

The sun is rising. As of four o’clock this morning the troops have been on the march. Suddenly enemy banners can be seen in the distance. The armies are steadily marching towards each other. Determent to drive away the enemy. U are the commander of one of the brigades. Will this be your moment of glory?
These rules have been developed for people who have no previous experience in wargaming, yet…   [

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BelloLudi

 
$11.13

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Command Combat: Civil War - 1861 Core Rules Set

Command Combat: Civil War – 1861 Core Rules Set

In Command Combat: Civil War, you take the role of a real, historical general leading his forces into battle. Choose who you will be, and what brigades you will have in your force, and lead them against other historical figures utilizing the unique Command Combat system, which streamlines combat to a simple format which focuses on how the personalities of the various generals effect the result of…   [

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Bandwagon Games

 
$9.99

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Land Ironclads

Land Ironclads

Land Ironclads is a companion game to Aeronef, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period. The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go….   [

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Wessex Games

 
$9.43

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Fire & Movement - Issue 10

Fire & Movement – Issue 10

Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine.
F&M was published until 2005 and consists of 150 issues.  It focused…   [

click here for more

]

Past Into Print

 
$2.49

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Whitewash City Pioneer (Starter) Set

Whitewash City Pioneer (Starter) Set

Whitewash City Pioneer (Starter) Set
Whitewash City Pioneer (Starter) Set is a set of high-quality, professionally rendered PDF Wild West building models by renowned RPG artist and mapper, Eric Hotz. All Whitewash City models are based on The Real Historical Old West, from buildings of the Wild West of the USA and Canada. You just print them onto paper/card-stock from your own…   [

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Hotz Stuff

 
$10.00

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Charge #02

Charge #02

Issue #2 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society.
February 2004 – Scenarios for Perryville, Heth at Gettysburg, and Salem Cemetery, plus articles on the Union defense north of Gettysburg by Park Ranger Chaplain Chuck Teague, miniature cornfields and their impact on JR3 tactics, a review of new ACW miniature flags, and an alternate chart for JR3 charge resolution. …   [

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Johnny Reb Gaming Society

 
$2.99

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Charge #06

Charge #06

Issue #6 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society.
February 2005 – Analysis of the Atlanta Campaign and Hood’s performance. Scenarios for Spring Hill (Tennessee Campaign) and Lee & Gordon’s Mill. Scratchbuilding brick and masonry forts and bastions. Converting JR3 scenarios to Regimental Fire & Fury. Review of Scott Monsour’s new ACW rules, “Rally Round the…   [

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Johnny Reb Gaming Society

 
$2.99

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Charge #04

Charge #04

Issue #4 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society
August 2004 – The Battle of Atlanta (part 2 of the “Hood at Atlanta” series), the fights at Corydon and Buffington Island during Morgan’s Raid, and other articles of interest. Doug Kline continues his fine series on terrain in JR gaming. Doug Rogers offers an after-action report on East Cemetery Hill. Burkhard…   [

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Johnny Reb Gaming Society

 
$2.99

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Charge #05

Charge #05

Issue #5 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society.
November 2004 – Ezra Church scenario to complete the Hood trilogy. Scenario for Fort Fisher. George Anderson’s after-action report for the Battle of Harris Farm. Optional rules for forts, ships, and seige guns. Balloons in the Civil War and on the gaming table. Tactics from JR2 adaptable for JR3. Review of Larry Brom’s…   [

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Johnny Reb Gaming Society

 
$2.99

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Forward The Colours!

Forward The Colours!

10 ACW regimental scenarios from all theatres of the American Civil War 1861-65. Includes the epic First Bull Run the battle that ensured 4 more years of war. Can be used with any set of regimental ACW rules. …   [

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Potomac Publications

 

$18.00

$7.20

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Charge #14

Charge #14

Issue #14 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society, with regimental-level scenarios for Johnny Reb 3 and similar ACW wargaming rules systems.
February 2007 – Scenarios for Longstreet at Gettysburg, Brawner’s Farm (Groveton), Cheatham Hill, and Chantilly (Ox Hill), plus articles on Rockets in the Civil War, Confederate uniforms, Longstreet’s performance, and Civil War research….   [

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Johnny Reb Gaming Society

 
$2.99

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The Acrid Smell of Powder early version

The Acrid Smell of Powder early version

Welcome to The Acrid Smell of Powder – Mass skirmish rules for black powder warfare.
What is Mass Skirmish ? It’s “1 figure equals 1 soldier” warfare but on a grander scale than the norm.
Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a “what you see is what you get” skirmish fight,…   [

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Nordic Weasel Games

 
$8.99

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BelloLudi American Civil War

BelloLudi American Civil War

Welcome to the strategy game by BelloLudi! Nice that you have taken an interest in wargaming. These rules have been developed for people who have no previous experience in wargaming, yet like to play games. A ruleset of eleven pages, no more than the game of RISK. From page thirteen on, we included some extra rules. You will not be needing them at first, but we can imagine that you would like some…   [

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BelloLudi

 
$11.13

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Charge #15

Charge #15

Issue #15 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society, with regimental-level ACW scenarios for Johnny Reb 3 and similar rules sets.
May 2007 – Scenarios for the first phase of the fight at Seven Pines and Sumner’s Fight at Fair Oaks (the second phase of Day 1). Also, articles on Civil War artillery, painting limbers and caissions, some neat 15mm figure conversions by master…   [

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Johnny Reb Gaming Society

 
$2.99

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Charge #09

Charge #09

Issue #9 of CHARGE!, the official newsletter of the Johnny Reb Gaming Society.
# November 2005 – Scenarios for the Battle of Richmond (Kentucky), Plum Run Valley (Gettysburg) and Bailey’s Crossroads (Chickamauga). Low Cost Flocking, Low Cost Model Roads, Review of Musket Miniatures’ new Gettysburg HQ buildings, gaming rules for pontoon bridges and Gatling guns, Command and Controls rules, Painting…   [

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Johnny Reb Gaming Society

 
$2.99

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